Transforming policy discussion experiences
Timeline
Team
2 Product Designers
1 Developer
1 PM
1 PMM
Skills
Product Strategy
UX and Behavioral Research
Game Design
What if we gamified healthy disagreement on controversial topics?
Political antipathy in the U.S. has been rising for decades. People assume those they disagree with are lazy, emotional, or arguing in bad faith. When conversations do happen, they often devolve into attacks rather than understanding. Cross-partisan dialogue is often proposed as a solution—but without structure, it can actually increase division. This gap was the start of Point Taken.
Point Taken: Giving disagreement a framework through argument-mapping
Point Taken is now live, and being used in
Before building, we listened.
We ran early user testing sessions in psychology courses using a bare-bones prototype and a placeholder name. Students shared how they experienced gameplay, what they'd call it, and where they saw potential. After multiple rounds of feedback and team brainstorms, one name stuck: Point Taken.
Point Taken: Giving disagreement a framework through argument-mapping
Disagreement is everywhere, but productive disagreement is rare. Political antipathy in the U.S. has been rising for decades. People assume those they disagree with are lazy, emotional, or arguing in bad faith. And when conversations do happen, they often devolve into attacks rather than understanding. Cross-partisan dialogue is often proposed as a solution—but without structure, it can actually increase division. This gap was the start of Point Taken.